SmartEngine
1.6.0
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Base class for objects that can be loaded from and saved to disk. More...
#include <Resource.h>
Public Member Functions | |
virtual const char * | GetResourceName () const =0 |
Returns the name of this resource passed to the constructor. More... | |
virtual SerializationResult | GetLastLoadResult () const =0 |
Returns the result of the last call to Load(). Useful for checking loaded data state after creation. More... | |
virtual SerializationResult | Load (const char *appendName=nullptr)=0 |
Load this object from disk. More... | |
virtual SerializationResult | Save (const char *appendName=nullptr)=0 |
Save this object to disk. More... | |
Public Member Functions inherited from SmartEngine::IObject | |
virtual ObjectId | GetId () const =0 |
Returns the ID of this object. More... | |
virtual void | AddRef () const =0 |
Increments the internal reference count on this object. It is not common to use this method directly. More... | |
virtual void | Release () const =0 |
Decrements the internal reference count on this object. It is not common to use this method directly. More... | |
virtual int | GetRefCount () const =0 |
Returns the number of references to this object. More... | |
virtual void * | QueryInterface (ObjectClassId id)=0 |
Queries the object for an interface and returns a pointer to that interface if found. More... | |
void | operator= (IObject const &x)=delete |
Public Member Functions inherited from SmartEngine::ISerializable | |
virtual SerializationResult | Serialize (IMemoryBuffer *buffer)=0 |
Write the contents of this object to a buffer. More... | |
virtual SerializationResult | Deserialize (IMemoryBuffer *buffer)=0 |
Fill this object with contents from a buffer. More... | |
Additional Inherited Members | |
Public Attributes inherited from SmartEngine::IObject | |
private | |
__pad0__: IObject() {} IObject(IObject const&) = delete | |
Base class for objects that can be loaded from and saved to disk.
When loading and saving, resources deal with one or more assets on disk. The name of the assets will be derived from the resource name used during the load / save process.
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pure virtual |
Returns the result of the last call to Load(). Useful for checking loaded data state after creation.
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pure virtual |
Returns the name of this resource passed to the constructor.
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pure virtual |
Load this object from disk.
appendName | Optional name to be appended to our resource name when loading. If not provided, the constructor's resource name will be the final resource name. |
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pure virtual |
Save this object to disk.
appendName | Optional name to be appended to our resource name when saving. If not provided, the constructor's resource name will be the final resource name. |